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Online role-playing games, ecology of immersive worlds

Research Dissertation, 2022

UX Design
UI Design
Wireframe
Field study
CrossMedia
Research

For ecological immersive worlds

With the advent of VR and GAFAM popularizing metaverses as the solution for total immersion at the cost of our attention, this thesis takes the opposite approach to understand what immersion is, whether it is possible to have a healthy and ecological* relationship with it and to study an alternative immersive world through an online role-playing game community: Esperia.

You can find the full thesis here (French only).

* "L'écologie consiste à essayer de penser la vie dans un milieu, pour qu’à la fois la vie et le milieu soient soutenables ; cela suppose que le milieu ne détruise pas ce qui vit dedans, et que ce qui y vit ne détruise pas le milieu au point où lui-même ne pourrait pas survivre, mais aussi, si possible, de sorte qu’il soit non seulement soutenable mais également plaisant, agréable, stimulant, etc."

—CITTON, Yves. « De l’écologie de l’attention à la politique de la distraction : quelle attention réflexive ?: » Bébé attentif cherche adulte(s) attentionné(s), Érès, 2018, p. 11‑27. DOI.org (Crossref) https://doi.org/10.3917/eres.dugna.2018.01.0011

Extract from the dissertation Extract from the dissertation
Imago, the platform designed to support co-creation Imago, the platform designed to support co-creation

The imagination, a common allowing ecology

Following the writing of the thesis and my field study, I realized the importance of the notion of being "together" to create an ecological immersion, whether through co-creation, the maintenance of the space by and for the community. I decided to continue my research by focusing on the creation and management of the imagination as a common resource whose approach can be found here (French only).